Game Night!: This weekend! https://www.facebook.com/events/317792721696252/
Having played just about every version of id's Wolfenstein series, the is probably the most polished and well-rounded of the lot. Much heavier on the supernatural this time which suits the story just fine. Anyone expecting any kind of realistic WW2 shooter be warned: This ain't it. What you have is an alternate history WW2 set in pretty much one town (and outlying areas) and a some hub functionality. Enemies respawn in hub areas and you can't go back into missions from the hub. You can however replay missions for collectibles/achievements from your journal. Has some mild RPG elements in the form of weapons/powers upgrades. Finding all collectibles of a given type grant upgrades to certain items (all tomes upgrade all your powers to max, for instance). Enemies are pretty stock on the hub levels and as you finish missions they get upgraded with tougher units. Very light stealth elements, but this is Wolfenstien after all, so it's not really expected to have a robust stealth system. Pretty good story for a Wolfenstien shooter. Voice acting is decent. Lots of repeated voices and sometimes annoyingly so. There are a few nods in the game to older iterations of Wolfenstein (occasionally soldiers shout "MIEN LEBEN!" when they die and occasionally the tip text when started a level says GET PSYCHED!) that make this a worthy playthrough.
Game Traits applied to Wolfenstein (X360) by Malkorvan